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3D programming

  • School / Prep

    ENSEIRB-MATMECA

Internal code

EIN9-PROG1

Description

The aim of this course is to provide an introduction to computer graphics through integrated lectures and practical work. The introduction covers offline rendering, with the implementation of a ray-tracing mini-software, as well as real-time rendering using GPUs via the OpenGL API.

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Teaching hours

  • CIIntegrated Courses21h

Mandatory prerequisites

C/C++ programming

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Further information

3D programming, OpenGL, ray tracing

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Assessment of knowledge

Initial assessment / Main session - Tests

Type of assessmentType of testDuration (in minutes)Number of testsTest coefficientEliminatory mark in the testRemarks
Integral Continuous ControlContinuous control1A defense is scheduled at the end of the semester.