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Creativity and innovation

  • School / Prep

    ENSMAC

Internal code

PB6CRIVE

Description

Whatever the field, creativity and/or development rely on project management techniques. This third module will help you master the constraints and rules of project management. It aims to:

-awaken students' interest in entrepreneurship
-develop an entrepreneurial culture among students
-introduce them to the stages involved in setting up a business
-stimulate creativity and the taking of initiative

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Teaching hours

  • CMLectures4h

Mandatory prerequisites

Project Management courses and seminars on Entrepreneurship, Marketing and Finance.

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Syllabus

I-The seminar (8h) is a creativity seminar that raises awareness of entrepreneurship.

The awareness-raising workshop focuses on the RDI project.

8h00-9:30: Introduction to entrepreneurship
9:30-12:00: Working time with coaches in the TD rooms on students' PJRDI projects


Icebreaker


Creativity workshop


Drawing up a SWOT


12:00-13:30: Lunch
13:30-17:00 : Working time with coaches in the TD rooms


Creating the business model Project outline


Creating the A3 poster and preparing the pitch


3-minute pitch presenting the elements of the poster, followed by 5 minutes of questions and answers (coach + students) and 5 minutes of feedback on the pitch




II-Conferences and presentations given by speakers from the socio-economic world:

-creativity (8h)
-innovation (3h).

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Further information

Companies, Trades and Cultures

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Assessment of knowledge

Initial assessment / Main session - Tests

Type of assessmentType of testDuration (in minutes)Number of testsTest coefficientEliminatory mark in the testRemarks
ProjectDefense11