School / Prep
ENSMAC
Internal code
PC6CRIVE
Objectives
Whatever the field, creativity and/or development rely on project management techniques. This third module will help you master the constraints and rules of project management. It aims to:
-Awaken students' interest in entrepreneurship
-Develop an entrepreneurial culture among students
-Discover the steps involved in setting up a business
-Stimulate creativity and initiative-taking
Teaching hours
- CMLectures4h
Mandatory prerequisites
Project Management courses and seminars on Entrepreneurship, Marketing and Finance.
Syllabus
The awareness-raising workshop focuses on the PJRDI project.
- Presentation of entrepreneurship
- Working time with coaches in TD rooms on students' PJRDI projects
Icebreaker
Creativity workshop
Creating a SWOT
- Lunch
- Working time with coaches in the classrooms
Creating the business model Project outline
Creating the A3 poster and preparing the pitch
3-minute pitch presenting the elements of the poster, followed by 5 minutes of questions and answers (coach + students) and 5 minutes of feedback on the pitch.
Assessment of knowledge
Initial assessment / Main session - Tests
Type of assessment | Type of test | Duration (in minutes) | Number of tests | Test coefficient | Eliminatory mark in the test | Remarks |
---|---|---|---|---|---|---|
Project | Defense | 1 |