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Creativity and innovation

  • School / Prep

    ENSMAC

Internal code

PC6CRIVE

Objectives

Whatever the field, creativity and/or development rely on project management techniques. This third module will help you master the constraints and rules of project management. It aims to:
-Awaken students' interest in entrepreneurship
-Develop an entrepreneurial culture among students
-Discover the steps involved in setting up a business
-Stimulate creativity and initiative-taking

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Teaching hours

  • CMLectures4h

Mandatory prerequisites

Project Management courses and seminars on Entrepreneurship, Marketing and Finance.

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Syllabus

The awareness-raising workshop focuses on the PJRDI project.

- Presentation of entrepreneurship
- Working time with coaches in TD rooms on students' PJRDI projects
Icebreaker
Creativity workshop
Creating a SWOT
- Lunch
- Working time with coaches in the classrooms
Creating the business model Project outline
Creating the A3 poster and preparing the pitch
3-minute pitch presenting the elements of the poster, followed by 5 minutes of questions and answers (coach + students) and 5 minutes of feedback on the pitch.

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Assessment of knowledge

Initial assessment / Main session - Tests

Type of assessmentType of testDuration (in minutes)Number of testsTest coefficientEliminatory mark in the testRemarks
ProjectDefense1