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3D programming

  • School / Prep

    ENSEIRB-MATMECA

Internal code

EI9IT386

Description

The aim of this course is to provide an introduction to computer graphics through integrated lectures and practical work. The introduction covers offline rendering, with the implementation of a ray-tracing mini-software, as well as real-time rendering using GPUs via the OpenGL API.

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Teaching hours

  • CIIntegrated Courses18h

Mandatory prerequisites

C/C++ programming

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Further information

3D programming, OpenGL, ray tracing

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Assessment of knowledge

Initial assessment / Main session - Tests

Type of assessmentType of testDuration (in minutes)Number of testsTest coefficientEliminatory mark in the testRemarks
Integral Continuous ControlContinuous control1A defense is scheduled at the end of the semester.