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Artificial Intelligence for Video Games

  • School / Prep

    ENSEIRB-MATMECA

Internal code

EI9IT385

Description

This module introduces you to the AI approaches used in the video game industry, which has very strong real-time constraints. The plan is as follows:

  • Introduction to AI for video games (1h)
  • Steering Behaviors (1h/3h)
  • A* for pathfinding (1h/3h)
  • Goal Oriented Action Planning / Behavior Trees (2h/2h)
  • Cellular automata (1h / 2h)
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Teaching hours

  • CIIntegrated courses16h

Syllabus

This module introduces you to AI approaches used in the video game industry, where real-time constraints are very strict. The plan is as followsIntroduction to AI for video games (1h)Steering Behaviors (1h/3h)A* for pathfinding (1h/3h)Goal Oriented Action Planning / Behavior Trees (2h/2h)Cellular automata (1h / 2h)

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Further information

This module introduces you to the AI approaches used in the video game industry, where real time constraints are very stringent.

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Assessment of knowledge

Initial assessment / Main session - Tests

Type of assessmentType of testDuration (in minutes)Number of testsTest coefficientEliminatory mark in the testRemarks
Integral Continuous ControlContinuous control1

Second chance / Catch-up session - Tests

Type of assessmentType of testDuration (in minutes)Number of testsTest coefficientEliminatory mark in the testRemarks
ProjectReport0.4