School / Prep
ENSEIRB-MATMECA
Internal code
EI9IT385
Description
This module introduces you to the AI approaches used in the video game industry, which has very strong real-time constraints. The plan is as follows:
- Introduction to AI for video games (1h)
- Steering Behaviors (1h/3h)
- A* for pathfinding (1h/3h)
- Goal Oriented Action Planning / Behavior Trees (2h/2h)
- Cellular automata (1h / 2h)
Teaching hours
- CIIntegrated courses16h
Syllabus
This module introduces you to AI approaches used in the video game industry, where real-time constraints are very strict. The plan is as followsIntroduction to AI for video games (1h)Steering Behaviors (1h/3h)A* for pathfinding (1h/3h)Goal Oriented Action Planning / Behavior Trees (2h/2h)Cellular automata (1h / 2h)
Further information
This module introduces you to the AI approaches used in the video game industry, where real time constraints are very stringent.
Assessment of knowledge
Initial assessment / Main session - Tests
Type of assessment | Type of test | Duration (in minutes) | Number of tests | Test coefficient | Eliminatory mark in the test | Remarks |
---|---|---|---|---|---|---|
Integral Continuous Control | Continuous control | 1 |
Second chance / Catch-up session - Tests
Type of assessment | Type of test | Duration (in minutes) | Number of tests | Test coefficient | Eliminatory mark in the test | Remarks |
---|---|---|---|---|---|---|
Project | Report | 0.4 |